Posts Tagged ‘services’

Continuing on Resolution #4: Raising the Bar on Mobile UX Standards

Sunday, January 22nd, 2012

MMM on the N8 - Share on OviA few articles ago, we went a bit on a extended talk about the All Books Bible Reader that I’m developing for personal use. After talking through the technical features and goals, we wrapped up with a statement talking about clarifying the goals and features for your mobile(-first) endeavors, and being mindful of the specific UX needs mobile presents:

Mobile-Friendly and Personalization As Core to User Experience
The takeaway from this project is that there have been several methods to engaging Bible/document reading, social/offline networking, funddraising, and other initiatives in mobile ministry. However, even if you nail the features, at some point in the maturing of that person using the service or the company offering it, doing something that fits the mobile context and that’s personalized will come forth. It might not be the aims of your projects initially, but do know that eventually, they all point to these goals needing to be met.

With that starting point, we want to highlight a bit more about Mobile (UX) Standards and in referencing that All Books Project, and some of the items to keep in mind whiile moving forward in your mobile initiatives this year and beyond.

Mobile UX Standards
It is assumed that the idea of what makes for a great mobile user experience is pretty easy – just grab yourself an Apple iPhone and use it for a week or two, then switch to another platform for the same amount of time and note how often you frown, toss the device, or find yourself limited in some fashion. And while we can agree that Apple’s iOS platform does make for some suitable claims towards what makes a good mobile experience (consistency, quality, variety of applications, etc.), its not the only mobile experience, nor does it answer every question anyone developing, selling, or using mobility will ask towards.

Over at UX Mag, an excellent article talking about mobile standards beyond the styleguides, frameworks, and guidelines that would usually reference as we develop apps makes an excellent point:

…Apple, Android, and Blackberry all do a great job of sharing standards with their developer communities. They share detailed guidelines on standard UI elements, the associated terminology, and their behaviors, and give usage examples for the UI. However, what they don’t do is string them all together into patterns.

  • What happens after you click this button?
  • How should these messages change in context of the task?
  • If you’re opening a document online, should it open in a new window or in the current window?
  • When and where do error messages appear in a form?
  • Is that different or the same in a wizard or series of forms?

These are the questions that designers and developers spend most of their time toiling over—the little things that pull UI elements together into a full interaction. And these are also the questions that the OS standards do not cover. This is a key gap in standards for designers and developers that can be filled by a new custom set of guidelines, which further save money and time in development efforts and add value to the existing, basic OS standards.

*List formattting added

Beyond simply saying “we want to go mobile” or “let’s use this or that to go mobile,” you really have to ask core questions about the interaction and steer adamantly towards those goals. What happens when you don’t steer specifically towards the goal, understanding these kinds of questions throughout, is that you end up with a glut of features, conflicting brand messages, dis-engaged users, and missed opportunities to deliever the depth of the Gospel that you/your group intends that application or service to portray.

Start With A Picture, Ask Until the Ink Dries
With the All Books Project, I started with an idea in my head (more efficient Bible reading on my personal mobile device that wasn’t limited to closed-licensed texts), and started scraping together what was needed and what wasn’t in order to make that happen. I boiled things down to two features: reading and searching. And then I took to one of my favorite apps on my iPad (Tactilis) to sketch some reasonable ideas towards how I would get there.

UX Flow for All Books Personal Bible Reader - Share on Ovi

This UX flow document is my gage of whether I’m meeting my goals. If I am, then the lines here continue to make sense. If not, then I go back to this document towards what I (originally or later modified) thought and ask whether my thinking should continue down the path I’m or, or get back on course to what was drawn.

One of the pieces of interaction that I’m aiming for with All Books is a sliding popup for when I click on those verses with footnotes. The feature is harder to implement than its drawn. But, because I’m clear towards what I want to do when the popup is envoked, how its interacted with, and how it is dismissed, I can keep my programming focused and timelines (generally) well kept.

A Good Mobile UX Is Also Your Feedback Loop’s Process
In designing an effective mobile user experience (UX), you also need to take into account the development/design of your support infrastructure. As we talked about once before when developing mobile web apps, you need to have in place the resources not just to build the app, but to support, maintain, and maybe even update it.

Build, Get It Out There
After I was able to figure out my issue relating to displaying content within All Books, I needed to start using it. It didn’t matter that there was (noted) performance issues or the inability to see the footnotes as I’d like. Getting it into my normal use allows me to catch things that I’d not considered in my initial development and design, and then adjust on the fly without effecting other pieces of the project. For example, I realized that for all the work I did with makng this a spatially-orienting design, I still felt lost when navigating. The insertion of colored indicators on the section that I was within helped this considerably, and it was a few lines of code to add to do this (1 CSS class and 1 JS statement).

With that: do you have your mobile UX resolution refined now. Its the middle of January, don’t let too much longer go by.

 

How Much Is This Worth

Friday, October 7th, 2011

An item sitting on the plate this week is that of accepting a speaking engagement for one conference and partnership with another group. For both groups, its the unique and specalized knowledge behind MMM that’s desired. Both groups have spoken clearly their reasons for asking for MMM, yet only one has adjusted their request for participation in such a way that seems like they understand the value of what they are asking for.

While I totally understand that some groups just don’t have a budget to bring out a speaker/trainer/consultant/subject matter expert (that’s another issue of organizational management, but I digress), the very unique nature of the few folks in digital/internet/mobile ministry can’t be freely given away if folks aren’t just asking for that knowledge/wisdom, but also travel and any other expenses.

I am finding it very hard – as a person doing this as a primary endeavor – to say yes to engagements when there is literally only ego compensation (am not the only person who thinks that economy is backwards, re: Jaron Lainer). I run a site which is free, it feels very much like a slap in the face to ask for me to also put up lodging, registration, travel, setup, and (the inevitable) post-speaking activities when there’s nothing coming back this way. This puts me in a very hard position. I’ve got to spend hours looking for work/clients, as well as working current projects, and then spending the time to develop that specialized knowledge. Even if this was a multi-person operation, that would be hard (we won’t talk about folks that don’t pay in a timely manner and the 8-ball that presents).

Simply: if you would consider MMM or any uniquely gifted person or organziation is worth asking for their time, they are also worthy of being compensated for those labors. A laborer is worthy of their wages, and digital is where we labor. Yes, there needs to be some meeting halfway for many of you whom are also financially constrained. That’s one of the reasons why *everything* you see on this site is freely available. There’s too much data out there for commentary and analysis of this degree not to be. But, when you want something specialized, then you move into that space where you can’t rely on free, and have to be considerate of the time and resources that it takes to make specialized work for you.

Services like MinuteBox (see profile) I’ve started using to help faster convert some of those conversations into compensated events. I’m not sure that it is any longer (or if it ever was) fair to ask any of us in this space to give place to speaking/demonstrating our knowledge in this space without some form of compensation. There aren’t a lot of people in this space – check the list. If this is worth its value to up-skill your organization to meet their goals, then demonstrate that in your approach. Don’t let the perception of “Christian online/mobile” be that of “undervalued and under-appreciated.”

IE Day pointed to similar questions of value and our approaches in ministry in this post.

Disclaimer: Our hosting (incl. domain registration and WordPress administration) had been taken off my (Antoine’s) hands for sometime now. LW (name withheld) has managed that for us freely for years. And for as appreciated as I am that he has done so, I would love to be at the point where I could compensate him for the few times a year that there’s a request for domain/WP items. Or, remove the site completely and let MMM live completely on mobile and self-hosted servers…

 

Mobile Ministry is More Than Devices (Part 2)

Wednesday, May 18th, 2011

This is continued from Part 1, posted previously.

Nokia Astound at Caribou Coffee - Share on OviI mentioned earlier that the services layer is where we’ve seen the most work happen in mobile ministry. Part of that is because of the maturity of that layer, the accessibility of that layer due to (simply) the existence of the Internet, and the (usually) generous offering of compatible APIs between services and some families of devices. This allows the ministry/organization/individual developer to focus on making sure things plug together neatly, and they can put more energy towards the experience that is to be gained from using their application.

But what if you want to focus on the device layer? What are you in for? Let’s just look at a few device platforms that you could support:

  • iOS (Apple)
  • RIM (BlackBerry 5, 6, and 7)
  • Android (1.6, 2.1, 2.2, 3 (Honeycomb), and now Ice Cream Sandwich which has no version number and spans several device form factors both mobile and not)
  • Windows (WM 6, 6.5, Phone 7, and Phone 7.5)
  • Nokia (S40, S60 Feature Pack 2, Symbian^1, Symbian 3, Qt 4.5)
  • Brew (incompatibilities across carriers)
  • HP (WebOS 2, 2.1)
  • Samsung (Bada, Bada 2)
  • And several mobile devices which use proprietary OSes that cannot be developed for directly, but are sometimes enabled on the carrier-level for some services (see the graphic in this Vision Mobile article for details)

And that’s just what I could name off the top of my head.

You can’t focus on the “mobile = devices” meme. You can’t even let that maintain more than 1/3 of your thoughts on mobile. When you do, what happens is that you start to make smaller the addressable persons who would be able to successfully utilize produced content, or even enable them to produce content for themselves.

Let’s say that you want to focus on the services layer. What are you in for here? A small list again:

  • WAP
  • HTML (4 and 5; devices support different and mismatching pieces of these)
  • SMS (MMS, shortcodes, carrier-specific rules, analytics that matter, etc.)
  • APIs to default applications (requires platform-specific SDK)
  • APIs to web services such as Facebook, Twitter, etc. (read the terms of service for what you are able to access and what compromises you or consumers might have with these).
  • Content Management Systems

Again, just a few pieces. But you can’t just say “go SMS” and not also be cognizant of the fact that SMS broadcasting rules are different in various countries/carriers. You also need to be able to scope carefully what your entire workflow will be for that communication from the creation of the message, to what happens with the data about that consumer, to expectations for them and your organization.

I’d go into experiences, but you might be getting it now – you can’t just think about mobile as some isolated channel. It isn’t isolated, and the entire mobile definition is predicated on the synergy of devices, services, and experiences.

The potential of mobile is that there are 5.3 billion accessible persons who can be touched in some way by a carrier of the Gospel. The realistic assessment is a lot smaller, and requires more than just a passion for the theological command. Our passions also have to account for the ability to get to the message in an accessible manner. That’s more than a device. And ultimately, it requires us getting on a deeper level than the channel itself.

 

Mobile Ministry is More Than Devices (Part 1)

Friday, May 13th, 2011

Nokia Astound at Caribou Coffee - Share on OviIt is clear in several conversations (online and offline) that mobile ministry is one part understood for its potential, and another part misunderstood at how mobile can best be applied in ministry contexts. I think that this opens a can of beans by stating it like this, but its better that its just stated now since mobile ministry is still at its infant stages.

(Refined*) Definition of Mobile

Communication and computational events facilitated through the use of handheld devices which expand personal contexts to mediated and shared life experiences.

(Refined*) Definition of Mobile Ministry

The use of, and application of devices, services, and experiences classified as mobile to experience the fullness of religious faith traditions.

*Both of these refined definitions were taken from our GCIA 2011 Presentation Deck; you can refer to our other discussions on the definition of mobile ministry by using the tag reference to our articles on this subject.

There are a few pieces to note within this definition key to my position on this. First, mobile isn’t about having a certain kind of mobile device. Mobile devices are considered to be any computing device that is portable. That means laptops, tablets, PDAs, phones, music players, personal media players, gaming systems, and even calculators are mobile computers. What you do with them doesn’t yet drive the definition, these are all devices which process several types of input and output another type of data without physical tethering by either the user or the computing device.

Next, there are three parts of mobile which aren’t exclusive to mobile, but do drive the understanding towards how to proceed forward. Mobile is made up of three layers: devices, services, and experiences. Devices include all of those which I described in the paragraph above. However, when you hear “mobile devices” in marketing and similar communications, it is implied that you are speaking of computing devices that have screens between 5in and 2in in diameter. This doesn’t mean that other devices aren’t mobile, only that the marketing term for mobile has been constrained to this type of device form factor only.

Portable devices without a screen that also facilitate computing-style interactions are also mobile computers, but again, marketing or functionality determines their name, and therefore their perception. This includes how we think about portable computing devices for those with disabilities.

After the idea of devices, we have services. Services include those applications, wireless networks, applications (and their frameworks and development tools), and those tools of analysis and monetization that enable the devices to perform/facilitate communications or describe/analyze events. On this layer you have the fun of mobile platforms, cellular frequencies, developer tools, regional idiosyncrasies towards using a device (SIM, no SIM, MVNOs, etc.), SMS, etc. It is in this layer that much of what has happened to date in terms of the application of mobiles in ministry has taken place.

Lastly, you have experiences. Experiences include “soft” aspects of mobile including design, marketing, intended effects (education, salvation, discipleship, etc.), and the environments effected by mobile (politics, psychology, theology, etc.). The experience of any mobile device, for example, how hard is it to call up a verse in the Bible when listening to a preacher, overall determines how we judge the device and service layers of mobile as an entire experience.

One of the many difficulties that organizations (not just in terms of digital faith) are having with mobile is that they are letting the device layer direct the application of mobile to their intended audiences. Unfortunately, when that happens, especially when you take smartphones out of the equation, is that the development of consistent experiences and integration of services becomes very difficult. Engaging any mobile audience requires a clear understanding of how these three layers are going to be effected, and decisions need to be made very early in the process as to what layer you will most focus on, and how you will craft your expectations around that layer.

This continues in Part 2 next week.

 

Technical Issues and Practices in Mobile Ministry

Thursday, October 21st, 2010

Each conversation about mobile ministry brings it’s own insights and challenges. Some of those challenges are of a technical nature and require the understanding of items related to content product and design. Here are a few resource links to address some of the technical items I have recently encountered:

What are some of the resources that you use in creating those mobile innovations that bolster your mobile ministry efforts? Or, what kinds of resources would you like to see more of?