One of the projects that came out of the Mobile Ministry Forum was to create a curriculim for mobile learning. There are several mobile learning efforts underway already, and it seems that some processes/best practices are being put into place.
The Mobile Learning Blog posted about seven steps to initiate a mobile learning pilot program:
- Identify Potential Learning Objectives
- Shortlist Areas for Application of the Pilot
- Define Success Criteria and Measurements
- Evaluate Devices [and Services] in Terms of Costs and Capabilities
- Define a Budget for the Pilot Project
- Identify Stakeholders and Champions
- Internal Discussion and Finalization
Take a look at the full The Mobile Learning Blog post as it goes into detail about these points.
Some quick reflections: from 2002-2004, I did a pilot program at Millersville University looking at the potential of using PDAs as learning devices. Unfortunately, I had very little experience in terms of running a project and there’s no data left from that experience. What I can say from memory is that these seven points were definitely the road I had to follow in order to do this with the campus organization. The lessons learned from there have greatly influenced consulting, training, and even device usage personally and professionally.
Thankfully, not everyone is like me and does a much better job of documenting innovation in the mobile education space. A person I’ve been following recently has been Fraser Speirs in reference to his work deploying and supporting iPads at Cedars School of Excellence (UK). Lots of good work being done with this project and it should give a suitable headsup for others trying something similar.
Do you have a case study or success story from your mobile learning experience? Share it with us, and we’ll be sure to add it to the listing of other resources and case studies we link to.





Technology as the (C)reator’s Material
Wednesday, August 31st, 2011Came across this article recently which chose to look at technology as something different than simply the capacity of it’s end-parts. Here’s a snippet:
Read the entire article at Infovore.
Tech isn’t just the hardware, software, or services, but the process and behaviors that we take into those elements. Can mobile, when it intersects with faith, derive a different or more God-affirming activity because it mimic God’s creative intents?
Tags: creativity, materials, process, technology
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