
Last month, we had a post from LaRosa Johnson talking about his new Asus Transformer Android tablet computer and how he planned to use it work and Biblical studies. Of the latter, he was doing something pretty neat in that he would use the tablet to remotely log into his laptop to be able to use the desktop Bible software packages that he has there. We’ve found another example of this over at Biblical Studies and Technological Tools where instead of a tablet, we’ve got an Android smartphone, and the software being used is SplashTop Remote Desktop. Here’s a snippet of that experience:
In the past I have used Logmein for remote access to the various family computers I maintain. Even the basic free account lets me take over a computer and run programs on it. It works great and is secure. I will continue to use it for such maintenance tasks. Note that this can work the other way around, and what a program like this allows me to do is run programs that are on my home system from any other computer. As long as I have my home system on and Logmein enabled, I can remotely connect to my home system and use my installed programs like BibleWorks or Logos. I’ve also used it to grab files I’ve forgotten on my home computer when I’m at school. (I now use SugarSync to keep my systems all in sync via the cloud. It’s a wonderful thing.) It’s a little slow to use Logmein this way, but it works. What this also means is that I can use the web browser on my smartphone and see BibleWorks on my phone. I say “see,” because without the use of a mouse on my phone, I really can’t do too much. Logmein does have an Android app ($29), but I just don’t use it that much, especially on my phone, to buy it.
Now, this sounds like something that would be only useful in areas where wireless bandwidth is accessible and there’s some technological savy on the part of the person putting this together. But, I can’t help thinking that at some level, it would make a lot of sense to see something like Bibleworks, Logos, etc. offered in a “server package” where you purchase “seats” and those authenticate mobile devices are able to use it. This would be no different than what we see with CRM, task management, Intranet, and office productivity suites (Salesforce, Basecamp, SharePoint, and Google Apps to name a few).
A difference in the application here though would need to be that Bible software suites doing this would want to explore being usable in different streams. For example, something like having the BibleWorks install and UI sitting on a Seagate GoFlex Satellite, with anyone accessing that hard drive/access point being able to “see/read” BibleWorks on their device, but it is being served from that single point. There’d also be something like Logos’ Biblia that could be explored where a license for an organization could make available to authenticated seats some measure of the Logos library. Or, finally we could see the BibleWorks/Olive Tree/Logos/etc. move to a model of use where instead of purchasing and downloading a product, that people and organizations purchase access to a virtual desktop of sorts which would allow them (a) access to the library and (b) multiple devices which can access it per use account. Now that I’m thinking about it, it would be really neat if I could recreate the mobile web server and then host the bible project I’m working on from it… uhmmm
In whatever case, its pretty neat to see these kinds of access choices taken when it comes to Bible software. We shouldn’t limit mobile just to “what’s designed for the small screen” when its clearly possible for that small screen to access a bit more. What is worth being explored though is how we can better enable mobile to be a key to a content library, whether or not those with the devices have the financial means to access the content or not.

It probably doesn’t need to be stated because its often felt. But, I do think that in the race to use this technology
I’m a gadget guy. I’ve loved electronics from a young age, whether it be a computer or the latest video game system. In recent years, that love of electronics has grown to include mobile & handheld devices. The challenge, though, has been to weigh my lust for gadgetry with their practical implications for my life; which, is a part of what we try to preach here at Mobile Ministry Magazine. If the device doesn’t fill a real need, do you really need the device? That’s been my personal challenge.
There’s some sense of disbelief across mobilists, developers, theologists, and just about anyone else when I describe to them
We are partnering with
Today, I attended a tweet-chat (think: text-based conference call held on Twitter) that 






Continuing on Resolution #4: Raising the Bar on Mobile UX Standards
Sunday, January 22nd, 2012With that starting point, we want to highlight a bit more about Mobile (UX) Standards and in referencing that All Books Project, and some of the items to keep in mind whiile moving forward in your mobile initiatives this year and beyond.
Mobile UX Standards
It is assumed that the idea of what makes for a great mobile user experience is pretty easy – just grab yourself an Apple iPhone and use it for a week or two, then switch to another platform for the same amount of time and note how often you frown, toss the device, or find yourself limited in some fashion. And while we can agree that Apple’s iOS platform does make for some suitable claims towards what makes a good mobile experience (consistency, quality, variety of applications, etc.), its not the only mobile experience, nor does it answer every question anyone developing, selling, or using mobility will ask towards.
Over at UX Mag, an excellent article talking about mobile standards beyond the styleguides, frameworks, and guidelines that would usually reference as we develop apps makes an excellent point:
*List formattting added
Beyond simply saying “we want to go mobile” or “let’s use this or that to go mobile,” you really have to ask core questions about the interaction and steer adamantly towards those goals. What happens when you don’t steer specifically towards the goal, understanding these kinds of questions throughout, is that you end up with a glut of features, conflicting brand messages, dis-engaged users, and missed opportunities to deliever the depth of the Gospel that you/your group intends that application or service to portray.
Start With A Picture, Ask Until the Ink Dries
With the All Books Project, I started with an idea in my head (more efficient Bible reading on my personal mobile device that wasn’t limited to closed-licensed texts), and started scraping together what was needed and what wasn’t in order to make that happen. I boiled things down to two features: reading and searching. And then I took to one of my favorite apps on my iPad (Tactilis) to sketch some reasonable ideas towards how I would get there.
This UX flow document is my gage of whether I’m meeting my goals. If I am, then the lines here continue to make sense. If not, then I go back to this document towards what I (originally or later modified) thought and ask whether my thinking should continue down the path I’m or, or get back on course to what was drawn.
One of the pieces of interaction that I’m aiming for with All Books is a sliding popup for when I click on those verses with footnotes. The feature is harder to implement than its drawn. But, because I’m clear towards what I want to do when the popup is envoked, how its interacted with, and how it is dismissed, I can keep my programming focused and timelines (generally) well kept.
A Good Mobile UX Is Also Your Feedback Loop’s Process
In designing an effective mobile user experience (UX), you also need to take into account the development/design of your support infrastructure. As we talked about once before when developing mobile web apps, you need to have in place the resources not just to build the app, but to support, maintain, and maybe even update it.
Build, Get It Out There
After I was able to figure out my issue relating to displaying content within All Books, I needed to start using it. It didn’t matter that there was (noted) performance issues or the inability to see the footnotes as I’d like. Getting it into my normal use allows me to catch things that I’d not considered in my initial development and design, and then adjust on the fly without effecting other pieces of the project. For example, I realized that for all the work I did with makng this a spatially-orienting design, I still felt lost when navigating. The insertion of colored indicators on the section that I was within helped this considerably, and it was a few lines of code to add to do this (1 CSS class and 1 JS statement).
With that: do you have your mobile UX resolution refined now. Its the middle of January, don’t let too much longer go by.
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